First screens of 3D engine. Initially, I wanted the game to have a super sharp look.The graphic was to be characterised by lots of sharp polygons( almost the opposite of what the game turned out in the end). A bunch of simple shaders are already implemented at this point for cubic reflection maps, vignetting, and normal mapping.
This is pretty much the first screenshot! Basic BOX2D, and general gameplay features coded. No render engine as of yet (at this point everything is still being software rendered).